QUADRUPED WALK and STRIDE LENGTH

QUADRUPED WALK and STRIDE LENGTH | Griffin Animation Academy with Brian Horgan

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Brian shows us how to animate a quadruped walk cycle with the correct stride length which is a task a lot of new animators struggle with. Brian uses his own ‘BH_Cycle Tool’ which will be out in a few weeks. Brian creates tools to help animators work more efficiently, the best known are ‘bhGhost’ and ‘bh_pathAnim’ which is used site-wide by several major VFX studios. Brian is a freelance character and creature animator working with Autodesk Maya.

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He has a lot of experience of working remotely and has worked for companies all over the world from his home studio here in Dublin, Ireland. He’s worked on movies, short films, commercials, console games and VR/AR projects.

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His many clients include Main Road Post, Oddworld Inhabitants, Nickelodeon, iAnimate, Unit9 and Cavalier Games/TequilaWorks.

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For more information on Brian take a look at his LinkedIN Profile: https://www.linkedin.com/in/brian-horgan/

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Brian’s Animation Demo Reel can be seen here: https://vimeo.com/244060795

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Brian’s latest animation tools can be downloaded from here: https://gumroad.com/graphite9@

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Visit Griffin Animation Academy to enrol in our courses https://griffinanimationacademy.com/

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