BIPED WALK and STRIDE LENGTH

BIPED WALK and STRIDE LENGTH | Griffin Animation Academy with Brian Horgan

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Brian shows us how to animate a Biped walk cycle with the correct stride length which is a task a lot of new animators struggle with. Brian uses his own ‘BH_Cycle Tool’ which will be out in a few weeks. Brian creates tools to help animators work more efficiently, the best known are ‘bhGhost’ and ‘bh_pathAnim’ which is used site-wide by several major VFX studios. Brian is a freelance character and creature animator working with Autodesk Maya. He has a lot of experience of working remotely and has worked for companies all over the world from his home studio here in Dublin, Ireland.

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He’s worked on movies, short films, commercials, console games and VR/AR projects. His many clients include Main Road Post, Oddworld Inhabitants, Nickelodeon, iAnimate, Unit9 and Cavalier Games/TequilaWorks.

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For more information on Brian take a look at his LinkedIN Profile: https://www.linkedin.com/in/brian-horgan/

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Brian’s Animation Demo Reel can be seen here:

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Brian’s latest animation tools can be downloaded from here: https://gumroad.com/graphite9@

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