QUICK COURSE OVERVIEW

PHOTO REALISTIC CREATURES IN MOVIES
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Week 1
Concept & idea
Animator - Yogesh Khairnar
COURSE: PHOTO REALISTIC CREATURES IN MOVIES

Week: Introduction of Ideas
Pitching! Create 1-2 brief shot ideas that you would like to animate. Be prepared to discuss these to help determine what will be the most interesting as well as feasible idea to work on throughout the course. Ideally the shot should be 180 frames or shorter.

● Collect your reference videos from YouTube or footage shot by you, etc and we will convert usable videos to image sequence formats to import into Maya.

● Sketch out 5 keyposes in preparation for your 3D-blocking in Week 2 – these can be from your reference images, drawings or videos that you have collected.

● Collect images and footage of movies and art which will look similar to the look, style and tone of your shot . This will help the FX and Lighting artists to bring your vision to life. Keep in mind we will be using alot of 2d animated FX and Smear frame elements.

Each week you will have access to unlock each new instructional video to help build your knowledge and skill set:

Class 1 Instructional videos:
Class 1.1 Storyboards, Animatics and posing.
Class 1.2 Uploading your footage to Syncsketch
Class 1.3 Selecting your keyposes

After Week 1 students will:

Course timeline

Concept & Idea - (Week 1)
41%
Layout: Creature & camera basic animation - (Week 2)
9%
Blocking: Static Keyposes - (Week 5)
5%
Spline: Clean up - (Week 11)
0%
Spline: Polish - (Week 14)
0%
Final Details - (Week 15)
0%
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Week 2
Laying out of your entire shot
Animator - Yogesh Khairnar
COURSE: PHOTO REALISTIC CREATURES IN MOVIES

Week 2: Laying out of your entire shot

Designing your entire shot. This is where we begin to build your shot in 3D! Before beginning however, we need to ensure that we are putting together all the correct assets. This means that you need to perfect the ‘GOLDEN ’ key-poses that will define the character in in your shot.

● Setup a Maya scene with the following: a character rig , a working camera and an environment and props that the character interacts with .

● Import an image sequence or footage into your Maya scene.

● Block out your ‘Golden’ key-poses of your character into Maya .

● Block in the the head direction and eye-line. This process gives life and thought to y our character.

● Animate the Timing of the Camera.

Each week you will have access to unlock each new instructional video to help build your knowledge and skill set:

Class 2 Instructional videos:
Class 2.1_Create projects folder
Class 2.2_Reference Cam, char and Saving files
Class 2.3_Download storyboard with notes from Syncsketch
Class 2.4_Export an image sequence in Aftereffects
Class 2.5_Importing image sequence into Maya
Class 2.6 Stepped Keyposing workflow
Class 2.7_Blocking in a basic camera animation

After Week 2 students will:

Course timeline

Concept & Idea - (Week 1)
73%
Layout: Creature & camera basic animation - (Week 2)
63%
Blocking: Static Keyposes - (Week 5)
12%
Spline: Clean up - (Week 11)
0%
Spline: Polish - (Week 14)
0%
Final Details - (Week 15)
0%
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Week 5
The anatomy of a Punch!-creating heavy hitting impact in your shot. Designing appeal with action lines and smear frames.
Animator - Yogesh Khairnar
COURSE: PHOTO REALISTIC CREATURES IN MOVIES

Week5 – The anatomy of a Punch!-creating heavy hitting impact in your shot(s). Designing appeal with action lines and smear frames.

In class 5 you will learn the anatomy of a PUNCH! And refine your skill set in animation and storytelling appeal. We are going to breakdown how to correctly throw a heavy and effective punch in movies. We will also take a look at designing appeal in your shot by looking at action lines and smear frames where applicable. We
will also continue to refine your animation by looking at additional in-between poses and checking your arcs with
an arc tracker tool.

● You will learn how to create a hard hit for impact.

● You will make sure all your hits and impacts are heavy and believable with emphasis on spacing and timing.

● You will use an arc tracking tool from your Animbot Tools to track your character’s centre of gravity to make sure it is smooth.

● You will be adding in-between poses to break any linearity of mechanical movements.

● Use ‘Brian Horgans Ghosting Tool script’ and refine your animation. Use the Ghosting tool to clean up your poses and spacing .

Each week you will have access to unlock each new instructional video to help build your knowledge and skill set:

Class 5 Instructional videos:
Class 5.1 Designing Appeal
Class 5.2 Line of Action
Class 5.3 Zig Zag movements
Class 5.4 Animation analysis- Space Punch
Class 5.5 Follow Cam script
Class 5.6 Smear frames and action lines
Class 5.7 Anatomy of a punch

After Week 5 students will:

Course timeline

Concept & Idea - (Week 1)
93%
Layout: Creature & camera basic animation - (Week 2)
87%
Blocking: Static Keyposes - (Week 5)
86%
Spline: Clean up - (Week 11)
0%
Spline: Polish - (Week 14)
0%
Final Details - (Week 15)
0%
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Week 11
Polish your action lines, add weight into your contact points and track all your arcs.
Animator - Yogesh Khairnar
COURSE: PHOTO REALISTIC CREATURES IN MOVIES

Week 11 – By class 11 you will have locked in the vital elements for your shot. In class 11 you will continue to polish your action lines for effective storytelling and refine your smear frames to add weight to your transitions. You will learn what FX is necessary to add to sell the shot to an audience and / or for polished reel. You will add in
the necessary FX to make the shot more granular to show its complexity . Together we will refine your animation by tracking the arcs to ensure that there are no jarring bumps in your shot.

● You will continue to polish your action lines for effective storytelling.

● You will refine your spacing, timing and arcs to add weight to your transitions.

● You will use an arc tracking tool from your Animbot Tools to track your character’s centre of gravity to make sure it is smooth.

● You will add in more FX cards to help sell the idea in your shot. (i.e. dust FX for foot plants or rock debris on impacts) and to aid the FX artist on the timing of when the FX occurs.

● You will add more weight into your feet steps.

● You will polish the overlap into your body, head and chest controls in your animation to add weight and make it feel natural.

● You will add in more props in your environment to fill out the foreground and background.

● You will smooth out the facial animation .

After Week 11 students will:

Course timeline

Concept & Idea - (Week 1)
100%
Layout: Creature & camera basic animation - (Week 2)
100%
Blocking: Static Keyposes - (Week 5)
100%
Spline: Clean up - (Week 11)
67%
Spline: Polish - (Week 14)
0%
Final Details - (Week 15)
0%
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Week 14
Continued animation polish. The fine details.
Animator - Yogesh Khairnar
COURSE: PHOTO REALISTIC CREATURES IN MOVIES

Week 14 – Your animation is locked in. We can export your animation as an alembic cache and continue to refine your animation which include parts like the tail and fingers. Checking all your major arcs like the nose and the wrist and the tip of your swords.

● You will have locked in your blocking.

● You will learn how to export an alembic cache for FX and lighting.

● You will use an arc tracking tool from your Animbot Tools to track your character’s centre of gravity to make sure it is smooth.

After Week 14 students will:

Course timeline

Concept & Idea - (Week 1)
100%
Layout: Creature & camera basic animation - (Week 2)
100%
Blocking: Static Keyposes - (Week 5)
100%
Spline: Clean up - (Week 11)
100%
Spline: Polish - (Week 14)
100%
Final Details - (Week 15)
0%
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Week 15
Final animation adjustments and learning how to construct your demo reel.
Animator - Yogesh Khairnar
COURSE: PHOTO REALISTIC CREATURES IN MOVIES

Week 15 – By the end of Week15 your animation will be almost complete! The fundamentals of your animation will still be untouched. You will learn to go over your shot frame-by-frame with a fine tooth comb for that ultimate polish on your shot. 

● You will continue polishing your beautiful and exciting animation shot.

● You will go over your shot frame-by-frame to make sure it looks the best it can be.

After Week 15 students will:

Course timeline

Concept & Idea - (Week 1)
100%
Layout: Creature & camera basic animation - (Week 2)
100%
Blocking: Static Keyposes - (Week 5)
100%
Spline: Clean up - (Week 11)
100%
Spline: Polish - (Week 14)
100%
Final Details - (Week 15)
73%
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Week 15
FX
Animator - Yogesh Khairnar /FX - Subhan Asif
COURSE: PHOTO REALISTIC CREATURES IN MOVIES

Week 15 – During your course you will work closely with a professional FX TD (Technical Director) who works in the industry and you will learn to collaborate in a simulated studio environment of a VFX Hollywood movie. 

● You will gain invaluable simulated studio experience with with an FX artist already working in t he industry.

● You will learn to work with other departments and train your eye for visual effects.

After Week 15 and working with FX TD's, students will:

Course timeline

Concept & Idea - (Week 1)
100%
Layout: Creature & camera basic animation - (Week 2)
100%
Blocking: Static Keyposes - (Week 5)
100%
Spline: Clean up - (Week 11)
100%
Spline: Polish - (Week 14)
100%
Final Details - (Week 15)
100%
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Week 22
Lighting & Compositing
Animator - Yogesh Khairnar /Lighting & Compositing - William Conde
COURSE: PHOTO REALISTIC CREATURES IN MOVIES

Week 22 

● You will see your shot with professional lighting and compositing that resembles any big budget Hollywood movie or high-end game cinematic.

After Week 22 students will:

Course timeline

Concept & Idea - (Week 1)
100%
Layout: Creature & camera basic animation - (Week 2)
100%
Blocking: Static Keyposes - (Week 5)
100%
Spline: Clean up - (Week 11)
100%
Spline: Polish - (Week 14)
100%
Final Details - (Week 15)
100%
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Week 23
Video edit: Behind-the-scenes
Animator - Yogesh Khairnar /Video Edit - Eddie Chew
COURSE: PHOTO REALISTIC CREATURES IN MOVIES

Week 23 

● To complete your animation graduation you will receive a stylish and personalized video edit with graphic titles and a behind-the-scenes to show the world your shot progression.

● Your video edit will be shared on all of Griffin Animation Academy social media platforms to further boost your profile and increase your chances of standing out and getting hired by for that next blockbuster Hollywood movie!

After Week 23 students will:

Course timeline

Concept & Idea - (Week 1)
100%
Layout: Creature & camera basic animation - (Week 2)
100%
Blocking: Static Keyposes - (Week 5)
100%
Spline: Clean up - (Week 11)
100%
Spline: Polish - (Week 14)
100%
Final Details - (Week 15)
100%

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