Confirm how long the shot will be, and how it looks in camera
Have confirmed which rig you are going to use. Please test your rig to avoid delays in the event the rig is not working
Have decided on which reference (s) you will import into Maya for key poses
Have drawn 5 keyposes that define your character in this shot
Course timeline
Concept & Idea - (Week 1)
41%
Layout: Creature & camera basic animation - (Week 2)
9%
Blocking: Static Keyposes - (Week 5)
5%
Spline: Clean up - (Week 11)
0%
Spline: Polish - (Week 14)
0%
Final Details - (Week 15)
0%
Week 2
Laying out of your entire shot
Animator - Yogesh Khairnar
COURSE: PHOTO REALISTIC CREATURES IN MOVIES
After Week 2 students will:
Have set up a Maya directory in your folder
Learned a correct naming convention for your Maya files. *Reminder to only save Maya scene files in iterations
Have your Golden key-poses
Have timing of key-poses in camera
Have your correct eyeline poses
Have detailed camera animation
Working relationship of Character within the camera
Course timeline
Concept & Idea - (Week 1)
73%
Layout: Creature & camera basic animation - (Week 2)
63%
Blocking: Static Keyposes - (Week 5)
12%
Spline: Clean up - (Week 11)
0%
Spline: Polish - (Week 14)
0%
Final Details - (Week 15)
0%
Week 5
The anatomy of a Punch!-creating heavy hitting impact in your shot. Designing appeal with action lines and smear frames.
Animator - Yogesh Khairnar
COURSE: PHOTO REALISTIC CREATURES IN MOVIES
After Week 5 students will:
Have deconstructed and created a correct hard hit for impact
Ensure all your hits and impacts are heavy and believable.
Have used an arc tracking tool to add believable weight on your character's centre of gravity and movements.
Have added more in-between poses .
Have used the Ghosting tool to help refine your breakdown of keyposes.
You will have a firm grasp on how to use spacing and timing to create heavy hits.
Course timeline
Concept & Idea - (Week 1)
93%
Layout: Creature & camera basic animation - (Week 2)
87%
Blocking: Static Keyposes - (Week 5)
86%
Spline: Clean up - (Week 11)
0%
Spline: Polish - (Week 14)
0%
Final Details - (Week 15)
0%
Week 11
Polish your action lines, add weight into your contact points and track all your arcs.
Animator - Yogesh Khairnar
COURSE: PHOTO REALISTIC CREATURES IN MOVIES
After Week 11 students will:
Have polished your action lines for effective storytelling.
Have refined your contact points and foot steps to add weight to your transitions.
Have added in more 2D FX cards from the provided 2D library which will help you see your idea and to make it visually appealing.
Have polished your body, chest and head overlap for weight and for realism.
Have added more props to your environment in the foreground and background to show foreshortening and depth in the camera.
Know how to Polish facial animation .
Have refined your spacing, timing and arcs to add weight to your transitions.
Course timeline
Concept & Idea - (Week 1)
100%
Layout: Creature & camera basic animation - (Week 2)
100%
Blocking: Static Keyposes - (Week 5)
100%
Spline: Clean up - (Week 11)
67%
Spline: Polish - (Week 14)
0%
Final Details - (Week 15)
0%
Week 14
Continued animation polish. The fine details.
Animator - Yogesh Khairnar
COURSE: PHOTO REALISTIC CREATURES IN MOVIES
After Week 14 students will:
Have a learned how to export an alembic cache for other departments that require your animation.
Learn how to refine your polishing skills and apply it to make your work look more professional.
Course timeline
Concept & Idea - (Week 1)
100%
Layout: Creature & camera basic animation - (Week 2)
100%
Blocking: Static Keyposes - (Week 5)
100%
Spline: Clean up - (Week 11)
100%
Spline: Polish - (Week 14)
100%
Final Details - (Week 15)
0%
Week 15
Final animation adjustments and learning how to construct your demo reel.
Animator - Yogesh Khairnar
COURSE: PHOTO REALISTIC CREATURES IN MOVIES
After Week 15 students will:
You will have polished your animation shot.
You will know how to patiently go over your own shot frame-by-frame for refined polishing.
Course timeline
Concept & Idea - (Week 1)
100%
Layout: Creature & camera basic animation - (Week 2)
100%
Blocking: Static Keyposes - (Week 5)
100%
Spline: Clean up - (Week 11)
100%
Spline: Polish - (Week 14)
100%
Final Details - (Week 15)
73%
Week 15
FX & Sound
Animator - Yogesh Khairnar /FX - Viola Vanesha
COURSE: PHOTO REALISTIC CREATURES IN MOVIES
After Week 15 and working with FX TD's, students will:
You will have gained invaluable simulated studio experience with with a professional FX artist..
You will know howcommunicate with other departments outside of animation.
Course timeline
Concept & Idea - (Week 1)
100%
Layout: Creature & camera basic animation - (Week 2)
100%
Blocking: Static Keyposes - (Week 5)
100%
Spline: Clean up - (Week 11)
100%
Spline: Polish - (Week 14)
100%
Final Details - (Week 15)
100%
Week 22
Lighting & Compositing
Animator - Yogesh Khairnar /Lighting & Compositing - William Conde
COURSE: PHOTO REALISTIC CREATURES IN MOVIES
After Week 22 students will:
You will have a shot with professional lighting and compositing that resembles any big budget Hollywood movie or high-end game cinematic on your demo reel to find work as a professional animator
Course timeline
Concept & Idea - (Week 1)
100%
Layout: Creature & camera basic animation - (Week 2)
100%
Blocking: Static Keyposes - (Week 5)
100%
Spline: Clean up - (Week 11)
100%
Spline: Polish - (Week 14)
100%
Final Details - (Week 15)
100%
Week 23
Video edit: Behind-the-scenes
Animator - Yogesh Khairnar /Video Edit - Eddie Chew
COURSE: PHOTO REALISTIC CREATURES IN MOVIES
After Week 23 students will:
Have received a stylish and personalized video edit.
Have a video edit to be shared on all of Griffin Animation Academy social media platform.
Course timeline
Concept & Idea - (Week 1)
100%
Layout: Creature & camera basic animation - (Week 2)